I've noticed that the PvP aspect of Factions has been a bit broken for a while, and with the introduction of Custom Enchants (or CEs), the problem has only gotten worse. So, I wanted to suggest an idea to essentially simplify/vanillafy PvP by removing PvP CEs and by hard-capping any and all combat enchants to their vanilla levels (ex. Prot 4, Sharp 5).This would prevent people's gear from becoming OP and extremely annoying to fight against, and would allow skilled players to shine and progress. I believe that by setting a lower gear gap, it will raise the skill gap by forcing players to get better at PvP or to find new, innovative ways to kill other players, instead of grinding for weeks or by buying a kit that makes them virtually unkillable or able to kill others very quickly. It would also help keep new players in, because they would be given more of a chance to compete, since no matter how late they join, they won't be horribly, horribly outclassed in the PvP department. Other "Optional" suggestions: -Remove God Apples -Disable Combat MCMMO skills. Discussion and Feedback is encouraged, please give your opinions and ideas, and don't be afraid to ask questions.